Enum script::dom::bindings::codegen::Bindings::GPUTextureViewBinding::GPUTextureAspect
source · #[repr(usize)]
pub enum GPUTextureAspect {
All,
Stencil_only,
Depth_only,
}
Variants§
Implementations§
Trait Implementations§
source§impl Clone for GPUTextureAspect
impl Clone for GPUTextureAspect
source§fn clone(&self) -> GPUTextureAspect
fn clone(&self) -> GPUTextureAspect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GPUTextureAspect
impl Debug for GPUTextureAspect
source§impl Default for GPUTextureAspect
impl Default for GPUTextureAspect
source§fn default() -> GPUTextureAspect
fn default() -> GPUTextureAspect
Returns the “default value” for a type. Read more
source§impl FromJSValConvertible for GPUTextureAspect
impl FromJSValConvertible for GPUTextureAspect
source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureAspect>, ()>
unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureAspect>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.source§impl MallocSizeOf for GPUTextureAspect
impl MallocSizeOf for GPUTextureAspect
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq<GPUTextureAspect> for GPUTextureAspect
impl PartialEq<GPUTextureAspect> for GPUTextureAspect
source§fn eq(&self, other: &GPUTextureAspect) -> bool
fn eq(&self, other: &GPUTextureAspect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Traceable for GPUTextureAspect
impl Traceable for GPUTextureAspect
impl Copy for GPUTextureAspect
impl StructuralPartialEq for GPUTextureAspect
Auto Trait Implementations§
impl RefUnwindSafe for GPUTextureAspect
impl Send for GPUTextureAspect
impl Sync for GPUTextureAspect
impl Unpin for GPUTextureAspect
impl UnwindSafe for GPUTextureAspect
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.