Struct script::dom::bindings::codegen::Bindings::GPUTextureBinding::GPUTextureDescriptor
source · pub struct GPUTextureDescriptor {
pub parent: GPUObjectDescriptorBase,
pub dimension: GPUTextureDimension,
pub format: GPUTextureFormat,
pub mipLevelCount: u32,
pub sampleCount: u32,
pub size: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict,
pub usage: u32,
pub viewFormats: Vec<GPUTextureFormat>,
}
Fields§
§parent: GPUObjectDescriptorBase
§dimension: GPUTextureDimension
§format: GPUTextureFormat
§mipLevelCount: u32
§sampleCount: u32
§size: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict
§usage: u32
§viewFormats: Vec<GPUTextureFormat>
Implementations§
source§impl GPUTextureDescriptor
impl GPUTextureDescriptor
pub fn new(
cx: SafeJSContext,
val: HandleValue<'_>
) -> Result<ConversionResult<GPUTextureDescriptor>, ()>
source§impl GPUTextureDescriptor
impl GPUTextureDescriptor
pub(crate) unsafe fn to_jsobject(
&self,
cx: *mut JSContext,
obj: MutableHandleObject<'_>
)
Trait Implementations§
source§impl FromJSValConvertible for GPUTextureDescriptor
impl FromJSValConvertible for GPUTextureDescriptor
source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureDescriptor>, ()>
unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureDescriptor>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.source§impl MallocSizeOf for GPUTextureDescriptor
impl MallocSizeOf for GPUTextureDescriptor
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Auto Trait Implementations§
impl RefUnwindSafe for GPUTextureDescriptor
impl Send for GPUTextureDescriptor
impl Sync for GPUTextureDescriptor
impl Unpin for GPUTextureDescriptor
impl UnwindSafe for GPUTextureDescriptor
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert