#[repr(usize)]
pub enum GPUTextureComponentType {
Float,
Sint,
Uint,
Depth_comparison,
}
Variants§
Implementations§
Trait Implementations§
source§impl Clone for GPUTextureComponentType
impl Clone for GPUTextureComponentType
source§fn clone(&self) -> GPUTextureComponentType
fn clone(&self) -> GPUTextureComponentType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GPUTextureComponentType
impl Debug for GPUTextureComponentType
source§impl Default for GPUTextureComponentType
impl Default for GPUTextureComponentType
source§fn default() -> GPUTextureComponentType
fn default() -> GPUTextureComponentType
Returns the “default value” for a type. Read more
source§impl FromJSValConvertible for GPUTextureComponentType
impl FromJSValConvertible for GPUTextureComponentType
source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureComponentType>, ()>
unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: ()
) -> Result<ConversionResult<GPUTextureComponentType>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.source§impl MallocSizeOf for GPUTextureComponentType
impl MallocSizeOf for GPUTextureComponentType
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq<GPUTextureComponentType> for GPUTextureComponentType
impl PartialEq<GPUTextureComponentType> for GPUTextureComponentType
source§fn eq(&self, other: &GPUTextureComponentType) -> bool
fn eq(&self, other: &GPUTextureComponentType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GPUTextureComponentType
impl StructuralPartialEq for GPUTextureComponentType
Auto Trait Implementations§
impl RefUnwindSafe for GPUTextureComponentType
impl Send for GPUTextureComponentType
impl Sync for GPUTextureComponentType
impl Unpin for GPUTextureComponentType
impl UnwindSafe for GPUTextureComponentType
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.