pub trait GamepadHapticActuatorMethods<D: DomTypes> {
// Required methods
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
fn PlayEffect(
&self,
realm: &mut CurrentRealm<'_>,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
fn Reset(
&self,
realm: &mut CurrentRealm<'_>,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
}Required Methods§
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>)
fn PlayEffect( &self, realm: &mut CurrentRealm<'_>, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot
fn Reset( &self, realm: &mut CurrentRealm<'_>, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".