type BSME = BelowStateMachineEdge;
Aliased Type§
struct BSME {
action: Action,
next_state: BelowState,
}
Fields§
§action: Action
§next_state: BelowState
type BSME = BelowStateMachineEdge;
struct BSME {
action: Action,
next_state: BelowState,
}
action: Action
§next_state: BelowState