apply

Function apply 

Source
fn apply(
    light_source: LightSource,
    surface_scale: f32,
    lighting_color: Color,
    light_factor: &dyn Fn(Normal, Vector3) -> f32,
    calc_alpha: fn(u8, u8, u8) -> u8,
    src: ImageRef<'_>,
    dest: ImageRefMut<'_>,
)