pub fn select_segment<T: Pixel>(
fi: &FrameInvariants<T>,
ts: &TileStateMut<'_, T>,
tile_bo: TileBlockOffset,
bsize: BlockSize,
skip: bool,
) -> RangeInclusive<u8>
pub fn select_segment<T: Pixel>(
fi: &FrameInvariants<T>,
ts: &TileStateMut<'_, T>,
tile_bo: TileBlockOffset,
bsize: BlockSize,
skip: bool,
) -> RangeInclusive<u8>