fn rdo_partition_simple<T: Pixel, W: Writer>(
fi: &FrameInvariants<T>,
ts: &mut TileStateMut<'_, T>,
cw: &mut ContextWriter<'_>,
w_pre_cdef: &mut W,
w_post_cdef: &mut W,
bsize: BlockSize,
tile_bo: TileBlockOffset,
inter_cfg: &InterConfig,
partition: PartitionType,
rdo_type: RDOType,
best_rd: f64,
child_modes: &mut ArrayVec<PartitionParameters, 4>,
) -> Option<f64>