fn rdo_partition_none<T: Pixel>(
fi: &FrameInvariants<T>,
ts: &mut TileStateMut<'_, T>,
cw: &mut ContextWriter<'_>,
bsize: BlockSize,
tile_bo: TileBlockOffset,
inter_cfg: &InterConfig,
child_modes: &mut ArrayVec<PartitionParameters, 4>,
) -> f64