Function rdo_loop_decision

Source
pub fn rdo_loop_decision<T: Pixel, W: Writer>(
    base_sbo: TileSuperBlockOffset,
    fi: &FrameInvariants<T>,
    ts: &mut TileStateMut<'_, T>,
    cw: &mut ContextWriter<'_>,
    w: &mut W,
    deblock_p: bool,
)
Expand description

Passed in a superblock offset representing the upper left corner of the LRU area we’re optimizing. This area covers the largest LRU in any of the present planes, but may consist of a number of superblocks and full, smaller LRUs in the other planes

§Panics

  • If both CDEF and LRF are disabled.