fn full_search<T: Pixel>(
fi: &FrameInvariants<T>,
x_lo: isize,
x_hi: isize,
y_lo: isize,
y_hi: isize,
w: usize,
h: usize,
org_region: &PlaneRegion<'_, T>,
p_ref: &Plane<T>,
po: PlaneOffset,
step: usize,
lambda: u32,
pmv: [MotionVector; 2],
) -> MotionSearchResult