fn full_pixel_me<T: Pixel>(
fi: &FrameInvariants<T>,
ts: &TileStateMut<'_, T>,
org_region: &PlaneRegion<'_, T>,
p_ref: &Plane<T>,
tile_bo: TileBlockOffset,
po: PlaneOffset,
lambda: u32,
pmv: [MotionVector; 2],
w: usize,
h: usize,
mvx_min: isize,
mvx_max: isize,
mvy_min: isize,
mvy_max: isize,
ref_frame: RefType,
corner: MVSamplingMode,
extensive_search: bool,
ssdec: u8,
) -> MotionSearchResult