pub fn motion_compensate<T: Pixel>(
fi: &FrameInvariants<T>,
ts: &mut TileStateMut<'_, T>,
cw: &mut ContextWriter<'_>,
luma_mode: PredictionMode,
ref_frames: [RefType; 2],
mvs: [MotionVector; 2],
bsize: BlockSize,
tile_bo: TileBlockOffset,
luma_only: bool,
)
Expand description
ยงPanics
- If the block size is invalid for subsampling