Function motion_compensate

Source
pub fn motion_compensate<T: Pixel>(
    fi: &FrameInvariants<T>,
    ts: &mut TileStateMut<'_, T>,
    cw: &mut ContextWriter<'_>,
    luma_mode: PredictionMode,
    ref_frames: [RefType; 2],
    mvs: [MotionVector; 2],
    bsize: BlockSize,
    tile_bo: TileBlockOffset,
    luma_only: bool,
)
Expand description

ยงPanics

  • If the block size is invalid for subsampling