fn encode_tile<'a, T: Pixel>(
fi: &FrameInvariants<T>,
ts: &'a mut TileStateMut<'_, T>,
fc: &'a mut CDFContext,
blocks: &'a mut TileBlocksMut<'a>,
inter_cfg: &InterConfig,
) -> (Vec<u8>, EncoderStats)
fn encode_tile<'a, T: Pixel>(
fi: &FrameInvariants<T>,
ts: &'a mut TileStateMut<'_, T>,
fc: &'a mut CDFContext,
blocks: &'a mut TileBlocksMut<'a>,
inter_cfg: &InterConfig,
) -> (Vec<u8>, EncoderStats)