pub fn get_weighted_sse<T: Pixel>(
src1: &PlaneRegion<'_, T>,
src2: &PlaneRegion<'_, T>,
scale: &[u32],
scale_stride: usize,
w: usize,
h: usize,
_bit_depth: usize,
_cpu: CpuFeatureLevel,
) -> u64
Expand description
Computes weighted sum of squared error.
Each scale is applied to a 4x4 region in the provided inputs. Each scale
value is a fixed point number, currently DistortionScale
.
Implementations can require alignment (bw
(block width) for [src1
] and
[src2
] and bw/4
for scale
).