fn sse_plane<T: Pixel>( rec: &PlaneRegion<'_, T>, src: &PlaneRegion<'_, T>, v_sse: &mut [i64; 65], h_sse: &mut [i64; 65], pli: usize, blocks: &TileBlocks<'_>, crop_w: usize, crop_h: usize, bd: usize, )