Function sse_h_edge

Source
fn sse_h_edge<T: Pixel>(
    blocks: &TileBlocks<'_>,
    bo: TileBlockOffset,
    rec_plane: &PlaneRegion<'_, T>,
    src_plane: &PlaneRegion<'_, T>,
    tally: &mut [i64; 65],
    pli: usize,
    bd: usize,
    xdec: usize,
    ydec: usize,
)