Function filter_h_edge

Source
fn filter_h_edge<T: Pixel>(
    deblock: &DeblockState,
    blocks: &TileBlocks<'_>,
    bo: TileBlockOffset,
    p: &mut PlaneRegionMut<'_, T>,
    pli: usize,
    bd: usize,
    xdec: usize,
    ydec: usize,
)