fn generate_pseudo_element_content(
pseudo_element_info: &NodeAndStyleInfo<'_>,
context: &LayoutContext<'_>,
) -> Vec<PseudoElementContentItem>
fn generate_pseudo_element_content(
pseudo_element_info: &NodeAndStyleInfo<'_>,
context: &LayoutContext<'_>,
) -> Vec<PseudoElementContentItem>