gstreamer_gl::auto::gl_filter

Trait GLFilterExt

Source
pub trait GLFilterExt:
    IsA<GLFilter>
    + Sealed
    + 'static {
    // Provided methods
    fn draw_fullscreen_quad(&self) { ... }
    fn filter_texture(
        &self,
        input: &Buffer,
        output: &Buffer,
    ) -> Result<(), BoolError> { ... }
    fn render_to_target<P: FnMut(&GLFilter, &GLMemory) -> bool>(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        func: P,
    ) -> Result<(), BoolError> { ... }
    fn render_to_target_with_shader(
        &self,
        input: &GLMemory,
        output: &GLMemory,
        shader: &GLShader,
    ) { ... }
}

Provided Methods§

Source

fn draw_fullscreen_quad(&self)

Source

fn filter_texture( &self, input: &Buffer, output: &Buffer, ) -> Result<(), BoolError>

Source

fn render_to_target<P: FnMut(&GLFilter, &GLMemory) -> bool>( &self, input: &GLMemory, output: &GLMemory, func: P, ) -> Result<(), BoolError>

Source

fn render_to_target_with_shader( &self, input: &GLMemory, output: &GLMemory, shader: &GLShader, )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§