fn push_clear_rect_for_slot(
pending: &mut Vec<PendingClearRect>,
slot: &AtlasSlot,
)Expand description
Queue a clear rect covering the full padded region of an evicted atlas slot.
The slot’s x/y are already inset by GLYPH_PADDING from the
allocation origin, so we subtract it back to get the padded top-left
corner and add 2 * GLYPH_PADDING to each dimension.