Module ffi_
gles
gleam
0.15.0
Module ffi_
gles
Module Items
Modules
Structs
Constants
Functions
In crate gleam
Modules
ffi
ffi_gl
ffi_gles
gl
gleam
Module
ffi_gles
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Source
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§
__
gl_
imports
🔒
types
Structs
§
FnPtr
Gles2
Constants
§
ACTIVE_
ATOMIC_
COUNTER_
BUFFERS
ACTIVE_
ATTRIBUTES
ACTIVE_
ATTRIBUTE_
MAX_
LENGTH
ACTIVE_
PROGRAM
ACTIVE_
RESOURCES
ACTIVE_
TEXTURE
ACTIVE_
UNIFORMS
ACTIVE_
UNIFORM_
BLOCKS
ACTIVE_
UNIFORM_
BLOCK_
MAX_
NAME_
LENGTH
ACTIVE_
UNIFORM_
MAX_
LENGTH
ACTIVE_
VARIABLES
ALIASED_
LINE_
WIDTH_
RANGE
ALIASED_
POINT_
SIZE_
RANGE
ALL_
BARRIER_
BITS
ALL_
SHADER_
BITS
ALPHA
ALPH
A8_
EXT
ALPH
A16F_
EXT
ALPH
A32F_
EXT
ALPHA_
BITS
ALREADY_
SIGNALED
ALWAYS
ANY_
SAMPLES_
PASSED
ANY_
SAMPLES_
PASSED_
CONSERVATIVE
ARRAY_
BUFFER
ARRAY_
BUFFER_
BINDING
ARRAY_
SIZE
ARRAY_
STRIDE
ATOMIC_
COUNTER_
BARRIER_
BIT
ATOMIC_
COUNTER_
BUFFER
ATOMIC_
COUNTER_
BUFFER_
BINDING
ATOMIC_
COUNTER_
BUFFER_
INDEX
ATOMIC_
COUNTER_
BUFFER_
SIZE
ATOMIC_
COUNTER_
BUFFER_
START
ATTACHED_
SHADERS
BACK
BGRA8_
EXT
BGRA_
EXT
BLEND
BLEND_
ADVANCED_
COHERENT_
KHR
BLEND_
COLOR
BLEND_
DST_
ALPHA
BLEND_
DST_
RGB
BLEND_
EQUATION
BLEND_
EQUATION_
ALPHA
BLEND_
EQUATION_
RGB
BLEND_
SRC_
ALPHA
BLEND_
SRC_
RGB
BLOCK_
INDEX
BLUE
BLUE_
BITS
BOOL
BOOL_
VEC2
BOOL_
VEC3
BOOL_
VEC4
BUFFER
BUFFER_
ACCESS_
FLAGS
BUFFER_
BINDING
BUFFER_
DATA_
SIZE
BUFFER_
IMMUTABLE_
STORAGE_
EXT
BUFFER_
KHR
BUFFER_
MAPPED
BUFFER_
MAP_
LENGTH
BUFFER_
MAP_
OFFSET
BUFFER_
MAP_
POINTER
BUFFER_
SIZE
BUFFER_
STORAGE_
FLAGS_
EXT
BUFFER_
UPDATE_
BARRIER_
BIT
BUFFER_
USAGE
BUFFER_
VARIABLE
BYTE
CCW
CLAMP_
TO_
EDGE
CLIENT_
MAPPED_
BUFFER_
BARRIER_
BIT_
EXT
CLIENT_
STORAGE_
BIT_
EXT
COLOR
COLORBURN_
KHR
COLORDODGE_
KHR
COLOR_
ATTACHMEN
T0
COLOR_
ATTACHMEN
T1
COLOR_
ATTACHMEN
T2
COLOR_
ATTACHMEN
T3
COLOR_
ATTACHMEN
T4
COLOR_
ATTACHMEN
T5
COLOR_
ATTACHMEN
T6
COLOR_
ATTACHMEN
T7
COLOR_
ATTACHMEN
T8
COLOR_
ATTACHMEN
T9
COLOR_
ATTACHMEN
T10
COLOR_
ATTACHMEN
T11
COLOR_
ATTACHMEN
T12
COLOR_
ATTACHMEN
T13
COLOR_
ATTACHMEN
T14
COLOR_
ATTACHMEN
T15
COLOR_
ATTACHMEN
T16
COLOR_
ATTACHMEN
T17
COLOR_
ATTACHMEN
T18
COLOR_
ATTACHMEN
T19
COLOR_
ATTACHMEN
T20
COLOR_
ATTACHMEN
T21
COLOR_
ATTACHMEN
T22
COLOR_
ATTACHMEN
T23
COLOR_
ATTACHMEN
T24
COLOR_
ATTACHMEN
T25
COLOR_
ATTACHMEN
T26
COLOR_
ATTACHMEN
T27
COLOR_
ATTACHMEN
T28
COLOR_
ATTACHMEN
T29
COLOR_
ATTACHMEN
T30
COLOR_
ATTACHMEN
T31
COLOR_
BUFFER_
BIT
COLOR_
BUFFER_
BIT0_
QCOM
COLOR_
BUFFER_
BIT1_
QCOM
COLOR_
BUFFER_
BIT2_
QCOM
COLOR_
BUFFER_
BIT3_
QCOM
COLOR_
BUFFER_
BIT4_
QCOM
COLOR_
BUFFER_
BIT5_
QCOM
COLOR_
BUFFER_
BIT6_
QCOM
COLOR_
BUFFER_
BIT7_
QCOM
COLOR_
CLEAR_
VALUE
COLOR_
WRITEMASK
COMMAND_
BARRIER_
BIT
COMPARE_
REF_
TO_
TEXTURE
COMPILE_
STATUS
COMPRESSED_
R11_
EAC
COMPRESSED_
RG11_
EAC
COMPRESSED_
RGB8_
ETC2
COMPRESSED_
RGB8_
PUNCHTHROUGH_
ALPH
A1_
ETC2
COMPRESSED_
RGBA8_
ETC2_
EAC
COMPRESSED_
SIGNED_
R11_
EAC
COMPRESSED_
SIGNED_
RG11_
EAC
COMPRESSED_
SRGB8_
ALPH
A8_
ETC2_
EAC
COMPRESSED_
SRGB8_
ETC2
COMPRESSED_
SRGB8_
PUNCHTHROUGH_
ALPH
A1_
ETC2
COMPRESSED_
TEXTURE_
FORMATS
COMPUTE_
SHADER
COMPUTE_
SHADER_
BIT
COMPUTE_
WORK_
GROUP_
SIZE
CONDITION_
SATISFIED
CONSTANT_
ALPHA
CONSTANT_
COLOR
CONTEXT_
FLAG_
DEBUG_
BIT
CONTEXT_
FLAG_
DEBUG_
BIT_
KHR
COPY_
READ_
BUFFER
COPY_
READ_
BUFFER_
BINDING
COPY_
WRITE_
BUFFER
COPY_
WRITE_
BUFFER_
BINDING
CULL_
FACE
CULL_
FACE_
MODE
CURRENT_
PROGRAM
CURRENT_
QUERY
CURRENT_
QUERY_
EXT
CURRENT_
VERTEX_
ATTRIB
CW
DARKEN_
KHR
DEBUG_
CALLBACK_
FUNCTION
DEBUG_
CALLBACK_
FUNCTION_
KHR
DEBUG_
CALLBACK_
USER_
PARAM
DEBUG_
CALLBACK_
USER_
PARAM_
KHR
DEBUG_
GROUP_
STACK_
DEPTH
DEBUG_
GROUP_
STACK_
DEPTH_
KHR
DEBUG_
LOGGED_
MESSAGES
DEBUG_
LOGGED_
MESSAGES_
KHR
DEBUG_
NEXT_
LOGGED_
MESSAGE_
LENGTH
DEBUG_
NEXT_
LOGGED_
MESSAGE_
LENGTH_
KHR
DEBUG_
OUTPUT
DEBUG_
OUTPUT_
KHR
DEBUG_
OUTPUT_
SYNCHRONOUS
DEBUG_
OUTPUT_
SYNCHRONOUS_
KHR
DEBUG_
SEVERITY_
HIGH
DEBUG_
SEVERITY_
HIGH_
KHR
DEBUG_
SEVERITY_
LOW
DEBUG_
SEVERITY_
LOW_
KHR
DEBUG_
SEVERITY_
MEDIUM
DEBUG_
SEVERITY_
MEDIUM_
KHR
DEBUG_
SEVERITY_
NOTIFICATION
DEBUG_
SEVERITY_
NOTIFICATION_
KHR
DEBUG_
SOURCE_
API
DEBUG_
SOURCE_
API_
KHR
DEBUG_
SOURCE_
APPLICATION
DEBUG_
SOURCE_
APPLICATION_
KHR
DEBUG_
SOURCE_
OTHER
DEBUG_
SOURCE_
OTHER_
KHR
DEBUG_
SOURCE_
SHADER_
COMPILER
DEBUG_
SOURCE_
SHADER_
COMPILER_
KHR
DEBUG_
SOURCE_
THIRD_
PARTY
DEBUG_
SOURCE_
THIRD_
PARTY_
KHR
DEBUG_
SOURCE_
WINDOW_
SYSTEM
DEBUG_
SOURCE_
WINDOW_
SYSTEM_
KHR
DEBUG_
TYPE_
DEPRECATED_
BEHAVIOR
DEBUG_
TYPE_
DEPRECATED_
BEHAVIOR_
KHR
DEBUG_
TYPE_
ERROR
DEBUG_
TYPE_
ERROR_
KHR
DEBUG_
TYPE_
MARKER
DEBUG_
TYPE_
MARKER_
KHR
DEBUG_
TYPE_
OTHER
DEBUG_
TYPE_
OTHER_
KHR
DEBUG_
TYPE_
PERFORMANCE
DEBUG_
TYPE_
PERFORMANCE_
KHR
DEBUG_
TYPE_
POP_
GROUP
DEBUG_
TYPE_
POP_
GROUP_
KHR
DEBUG_
TYPE_
PORTABILITY
DEBUG_
TYPE_
PORTABILITY_
KHR
DEBUG_
TYPE_
PUSH_
GROUP
DEBUG_
TYPE_
PUSH_
GROUP_
KHR
DEBUG_
TYPE_
UNDEFINED_
BEHAVIOR
DEBUG_
TYPE_
UNDEFINED_
BEHAVIOR_
KHR
DECR
DECR_
WRAP
DELETE_
STATUS
DEPTH
DEPT
H24_
STENCI
L8
DEPT
H32F_
STENCI
L8
DEPTH_
ATTACHMENT
DEPTH_
BITS
DEPTH_
BUFFER_
BIT
DEPTH_
BUFFER_
BIT0_
QCOM
DEPTH_
BUFFER_
BIT1_
QCOM
DEPTH_
BUFFER_
BIT2_
QCOM
DEPTH_
BUFFER_
BIT3_
QCOM
DEPTH_
BUFFER_
BIT4_
QCOM
DEPTH_
BUFFER_
BIT5_
QCOM
DEPTH_
BUFFER_
BIT6_
QCOM
DEPTH_
BUFFER_
BIT7_
QCOM
DEPTH_
CLEAR_
VALUE
DEPTH_
COMPONENT
DEPTH_
COMPONEN
T16
DEPTH_
COMPONEN
T24
DEPTH_
COMPONEN
T32F
DEPTH_
FUNC
DEPTH_
RANGE
DEPTH_
STENCIL
DEPTH_
STENCIL_
ATTACHMENT
DEPTH_
STENCIL_
TEXTURE_
MODE
DEPTH_
TEST
DEPTH_
WRITEMASK
DIFFERENCE_
KHR
DISPATCH_
INDIRECT_
BUFFER
DISPATCH_
INDIRECT_
BUFFER_
BINDING
DISPLAY_
LIST
DITHER
DONT_
CARE
DRAW_
BUFFE
R0
DRAW_
BUFFE
R1
DRAW_
BUFFE
R2
DRAW_
BUFFE
R3
DRAW_
BUFFE
R4
DRAW_
BUFFE
R5
DRAW_
BUFFE
R6
DRAW_
BUFFE
R7
DRAW_
BUFFE
R8
DRAW_
BUFFE
R9
DRAW_
BUFFE
R10
DRAW_
BUFFE
R11
DRAW_
BUFFE
R12
DRAW_
BUFFE
R13
DRAW_
BUFFE
R14
DRAW_
BUFFE
R15
DRAW_
FRAMEBUFFER
DRAW_
FRAMEBUFFER_
BINDING
DRAW_
INDIRECT_
BUFFER
DRAW_
INDIRECT_
BUFFER_
BINDING
DST_
ALPHA
DST_
COLOR
DYNAMIC_
COPY
DYNAMIC_
DRAW
DYNAMIC_
READ
DYNAMIC_
STORAGE_
BIT_
EXT
ELEMENT_
ARRAY_
BARRIER_
BIT
ELEMENT_
ARRAY_
BUFFER
ELEMENT_
ARRAY_
BUFFER_
BINDING
EQUAL
EXCLUSION_
KHR
EXTENSIONS
FALSE
FASTEST
FIXED
FLOAT
FLOAT_
32_
UNSIGNED_
INT_
24_
8_
REV
FLOAT_
MAT2
FLOAT_
MAT3
FLOAT_
MAT4
FLOAT_
MAT2x3
FLOAT_
MAT2x4
FLOAT_
MAT3x2
FLOAT_
MAT3x4
FLOAT_
MAT4x2
FLOAT_
MAT4x3
FLOAT_
VEC2
FLOAT_
VEC3
FLOAT_
VEC4
FRAGMENT_
SHADER
FRAGMENT_
SHADER_
BIT
FRAGMENT_
SHADER_
DERIVATIVE_
HINT
FRAMEBUFFER
FRAMEBUFFER_
ATTACHMENT_
ALPHA_
SIZE
FRAMEBUFFER_
ATTACHMENT_
ANGLE
FRAMEBUFFER_
ATTACHMENT_
BLUE_
SIZE
FRAMEBUFFER_
ATTACHMENT_
COLOR_
ENCODING
FRAMEBUFFER_
ATTACHMENT_
COMPONENT_
TYPE
FRAMEBUFFER_
ATTACHMENT_
DEPTH_
SIZE
FRAMEBUFFER_
ATTACHMENT_
GREEN_
SIZE
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
NAME
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
TYPE
FRAMEBUFFER_
ATTACHMENT_
RED_
SIZE
FRAMEBUFFER_
ATTACHMENT_
STENCIL_
SIZE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
CUBE_
MAP_
FACE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LAYER
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LEVEL
FRAMEBUFFER_
BARRIER_
BIT
FRAMEBUFFER_
BINDING
FRAMEBUFFER_
COMPLETE
FRAMEBUFFER_
DEFAULT
FRAMEBUFFER_
DEFAULT_
FIXED_
SAMPLE_
LOCATIONS
FRAMEBUFFER_
DEFAULT_
HEIGHT
FRAMEBUFFER_
DEFAULT_
SAMPLES
FRAMEBUFFER_
DEFAULT_
WIDTH
FRAMEBUFFER_
INCOMPLETE_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
DIMENSIONS
FRAMEBUFFER_
INCOMPLETE_
MISSING_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
MULTISAMPLE
FRAMEBUFFER_
UNDEFINED
FRAMEBUFFER_
UNSUPPORTED
FRONT
FRONT_
AND_
BACK
FRONT_
FACE
FUNC_
ADD
FUNC_
REVERSE_
SUBTRACT
FUNC_
SUBTRACT
GENERATE_
MIPMAP_
HINT
GEQUAL
GPU_
DISJOINT_
EXT
GREATER
GREEN
GREEN_
BITS
HALF_
FLOAT
HALF_
FLOAT_
OES
HARDLIGHT_
KHR
HIGH_
FLOAT
HIGH_
INT
HSL_
COLOR_
KHR
HSL_
HUE_
KHR
HSL_
LUMINOSITY_
KHR
HSL_
SATURATION_
KHR
IMAGE_
2D
IMAGE_
2D_
ARRAY
IMAGE_
3D
IMAGE_
BINDING_
ACCESS
IMAGE_
BINDING_
FORMAT
IMAGE_
BINDING_
LAYER
IMAGE_
BINDING_
LAYERED
IMAGE_
BINDING_
LEVEL
IMAGE_
BINDING_
NAME
IMAGE_
CUBE
IMAGE_
FORMAT_
COMPATIBILITY_
BY_
CLASS
IMAGE_
FORMAT_
COMPATIBILITY_
BY_
SIZE
IMAGE_
FORMAT_
COMPATIBILITY_
TYPE
IMPLEMENTATION_
COLOR_
READ_
FORMAT
IMPLEMENTATION_
COLOR_
READ_
TYPE
INCR
INCR_
WRAP
INFO_
LOG_
LENGTH
INT
INTERLEAVED_
ATTRIBS
INT_
2_
10_
10_
10_
REV
INT_
IMAGE_
2D
INT_
IMAGE_
2D_
ARRAY
INT_
IMAGE_
3D
INT_
IMAGE_
CUBE
INT_
SAMPLER_
2D
INT_
SAMPLER_
2D_
ARRAY
INT_
SAMPLER_
2D_
MULTISAMPLE
INT_
SAMPLER_
3D
INT_
SAMPLER_
CUBE
INT_
VEC2
INT_
VEC3
INT_
VEC4
INVALID_
ENUM
INVALID_
FRAMEBUFFER_
OPERATION
INVALID_
INDEX
INVALID_
OPERATION
INVALID_
VALUE
INVERT
IS_
ROW_
MAJOR
KEEP
LEQUAL
LESS
LIGHTEN_
KHR
LINEAR
LINEAR_
MIPMAP_
LINEAR
LINEAR_
MIPMAP_
NEAREST
LINES
LINE_
LOOP
LINE_
STRIP
LINE_
WIDTH
LINK_
STATUS
LOCATION
LOW_
FLOAT
LOW_INT
LUMINANCE
LUMINANC
E8_
ALPH
A8_
EXT
LUMINANC
E8_
EXT
LUMINANC
E16F_
EXT
LUMINANC
E32F_
EXT
LUMINANCE_
ALPHA
LUMINANCE_
ALPH
A16F_
EXT
LUMINANCE_
ALPH
A32F_
EXT
MAJOR_
VERSION
MAP_
COHERENT_
BIT_
EXT
MAP_
FLUSH_
EXPLICIT_
BIT
MAP_
INVALIDATE_
BUFFER_
BIT
MAP_
INVALIDATE_
RANGE_
BIT
MAP_
PERSISTENT_
BIT_
EXT
MAP_
READ_
BIT
MAP_
UNSYNCHRONIZED_
BIT
MAP_
WRITE_
BIT
MATRIX_
STRIDE
MAX
MAX_
3D_
TEXTURE_
SIZE
MAX_
ARRAY_
TEXTURE_
LAYERS
MAX_
ATOMIC_
COUNTER_
BUFFER_
BINDINGS
MAX_
ATOMIC_
COUNTER_
BUFFER_
SIZE
MAX_
COLOR_
ATTACHMENTS
MAX_
COLOR_
TEXTURE_
SAMPLES
MAX_
COMBINED_
ATOMIC_
COUNTERS
MAX_
COMBINED_
ATOMIC_
COUNTER_
BUFFERS
MAX_
COMBINED_
COMPUTE_
UNIFORM_
COMPONENTS
MAX_
COMBINED_
FRAGMENT_
UNIFORM_
COMPONENTS
MAX_
COMBINED_
IMAGE_
UNIFORMS
MAX_
COMBINED_
SHADER_
OUTPUT_
RESOURCES
MAX_
COMBINED_
SHADER_
STORAGE_
BLOCKS
MAX_
COMBINED_
TEXTURE_
IMAGE_
UNITS
MAX_
COMBINED_
UNIFORM_
BLOCKS
MAX_
COMBINED_
VERTEX_
UNIFORM_
COMPONENTS
MAX_
COMPUTE_
ATOMIC_
COUNTERS
MAX_
COMPUTE_
ATOMIC_
COUNTER_
BUFFERS
MAX_
COMPUTE_
IMAGE_
UNIFORMS
MAX_
COMPUTE_
SHADER_
STORAGE_
BLOCKS
MAX_
COMPUTE_
SHARED_
MEMORY_
SIZE
MAX_
COMPUTE_
TEXTURE_
IMAGE_
UNITS
MAX_
COMPUTE_
UNIFORM_
BLOCKS
MAX_
COMPUTE_
UNIFORM_
COMPONENTS
MAX_
COMPUTE_
WORK_
GROUP_
COUNT
MAX_
COMPUTE_
WORK_
GROUP_
INVOCATIONS
MAX_
COMPUTE_
WORK_
GROUP_
SIZE
MAX_
CUBE_
MAP_
TEXTURE_
SIZE
MAX_
DEBUG_
GROUP_
STACK_
DEPTH
MAX_
DEBUG_
GROUP_
STACK_
DEPTH_
KHR
MAX_
DEBUG_
LOGGED_
MESSAGES
MAX_
DEBUG_
LOGGED_
MESSAGES_
KHR
MAX_
DEBUG_
MESSAGE_
LENGTH
MAX_
DEBUG_
MESSAGE_
LENGTH_
KHR
MAX_
DEPTH_
TEXTURE_
SAMPLES
MAX_
DRAW_
BUFFERS
MAX_
ELEMENTS_
INDICES
MAX_
ELEMENTS_
VERTICES
MAX_
ELEMENT_
INDEX
MAX_
FRAGMENT_
ATOMIC_
COUNTERS
MAX_
FRAGMENT_
ATOMIC_
COUNTER_
BUFFERS
MAX_
FRAGMENT_
IMAGE_
UNIFORMS
MAX_
FRAGMENT_
INPUT_
COMPONENTS
MAX_
FRAGMENT_
SHADER_
STORAGE_
BLOCKS
MAX_
FRAGMENT_
UNIFORM_
BLOCKS
MAX_
FRAGMENT_
UNIFORM_
COMPONENTS
MAX_
FRAGMENT_
UNIFORM_
VECTORS
MAX_
FRAMEBUFFER_
HEIGHT
MAX_
FRAMEBUFFER_
SAMPLES
MAX_
FRAMEBUFFER_
WIDTH
MAX_
IMAGE_
UNITS
MAX_
INTEGER_
SAMPLES
MAX_
LABEL_
LENGTH
MAX_
LABEL_
LENGTH_
KHR
MAX_
NAME_
LENGTH
MAX_
NUM_
ACTIVE_
VARIABLES
MAX_
PROGRAM_
TEXEL_
OFFSET
MAX_
PROGRAM_
TEXTURE_
GATHER_
OFFSET
MAX_
RENDERBUFFER_
SIZE
MAX_
SAMPLES
MAX_
SAMPLE_
MASK_
WORDS
MAX_
SERVER_
WAIT_
TIMEOUT
MAX_
SHADER_
PIXEL_
LOCAL_
STORAGE_
FAST_
SIZE_
EXT
MAX_
SHADER_
PIXEL_
LOCAL_
STORAGE_
SIZE_
EXT
MAX_
SHADER_
STORAGE_
BLOCK_
SIZE
MAX_
SHADER_
STORAGE_
BUFFER_
BINDINGS
MAX_
TEXTURE_
IMAGE_
UNITS
MAX_
TEXTURE_
LOD_
BIAS
MAX_
TEXTURE_
MAX_
ANISOTROPY_
EXT
MAX_
TEXTURE_
SIZE
MAX_
TRANSFORM_
FEEDBACK_
INTERLEAVED_
COMPONENTS
MAX_
TRANSFORM_
FEEDBACK_
SEPARATE_
ATTRIBS
MAX_
TRANSFORM_
FEEDBACK_
SEPARATE_
COMPONENTS
MAX_
UNIFORM_
BLOCK_
SIZE
MAX_
UNIFORM_
BUFFER_
BINDINGS
MAX_
UNIFORM_
LOCATIONS
MAX_
VARYING_
COMPONENTS
MAX_
VARYING_
VECTORS
MAX_
VERTEX_
ATOMIC_
COUNTERS
MAX_
VERTEX_
ATOMIC_
COUNTER_
BUFFERS
MAX_
VERTEX_
ATTRIBS
MAX_
VERTEX_
ATTRIB_
BINDINGS
MAX_
VERTEX_
ATTRIB_
RELATIVE_
OFFSET
MAX_
VERTEX_
ATTRIB_
STRIDE
MAX_
VERTEX_
IMAGE_
UNIFORMS
MAX_
VERTEX_
OUTPUT_
COMPONENTS
MAX_
VERTEX_
SHADER_
STORAGE_
BLOCKS
MAX_
VERTEX_
TEXTURE_
IMAGE_
UNITS
MAX_
VERTEX_
UNIFORM_
BLOCKS
MAX_
VERTEX_
UNIFORM_
COMPONENTS
MAX_
VERTEX_
UNIFORM_
VECTORS
MAX_
VIEWPORT_
DIMS
MEDIUM_
FLOAT
MEDIUM_
INT
MIN
MINOR_
VERSION
MIN_
PROGRAM_
TEXEL_
OFFSET
MIN_
PROGRAM_
TEXTURE_
GATHER_
OFFSET
MIRRORED_
REPEAT
MULTIPLY_
KHR
MULTISAMPLE_
BUFFER_
BIT0_
QCOM
MULTISAMPLE_
BUFFER_
BIT1_
QCOM
MULTISAMPLE_
BUFFER_
BIT2_
QCOM
MULTISAMPLE_
BUFFER_
BIT3_
QCOM
MULTISAMPLE_
BUFFER_
BIT4_
QCOM
MULTISAMPLE_
BUFFER_
BIT5_
QCOM
MULTISAMPLE_
BUFFER_
BIT6_
QCOM
MULTISAMPLE_
BUFFER_
BIT7_
QCOM
NAME_
LENGTH
NEAREST
NEAREST_
MIPMAP_
LINEAR
NEAREST_
MIPMAP_
NEAREST
NEVER
NICEST
NONE
NOTEQUAL
NO_
ERROR
NUM_
ACTIVE_
VARIABLES
NUM_
COMPRESSED_
TEXTURE_
FORMATS
NUM_
EXTENSIONS
NUM_
PROGRAM_
BINARY_
FORMATS
NUM_
SAMPLE_
COUNTS
NUM_
SHADER_
BINARY_
FORMATS
OBJECT_
TYPE
OFFSET
ONE
ONE_
MINUS_
CONSTANT_
ALPHA
ONE_
MINUS_
CONSTANT_
COLOR
ONE_
MINUS_
DST_
ALPHA
ONE_
MINUS_
DST_
COLOR
ONE_
MINUS_
SRC_
ALPHA
ONE_
MINUS_
SRC_
COLOR
OUT_
OF_
MEMORY
OVERLAY_
KHR
PACK_
ALIGNMENT
PACK_
ROW_
LENGTH
PACK_
SKIP_
PIXELS
PACK_
SKIP_
ROWS
PIXEL_
BUFFER_
BARRIER_
BIT
PIXEL_
PACK_
BUFFER
PIXEL_
PACK_
BUFFER_
BINDING
PIXEL_
UNPACK_
BUFFER
PIXEL_
UNPACK_
BUFFER_
BINDING
POINTS
POLYGON_
OFFSET_
FACTOR
POLYGON_
OFFSET_
FILL
POLYGON_
OFFSET_
UNITS
PRIMITIVE_
RESTART_
FIXED_
INDEX
PROGRAM
PROGRAM_
BINARY_
FORMATS
PROGRAM_
BINARY_
LENGTH
PROGRAM_
BINARY_
RETRIEVABLE_
HINT
PROGRAM_
INPUT
PROGRAM_
KHR
PROGRAM_
OUTPUT
PROGRAM_
PIPELINE
PROGRAM_
PIPELINE_
BINDING
PROGRAM_
PIPELINE_
KHR
PROGRAM_
SEPARABLE
QUERY
QUERY_
COUNTER_
BITS_
EXT
QUERY_
KHR
QUERY_
RESULT
QUERY_
RESULT_
AVAILABLE
QUERY_
RESULT_
AVAILABLE_
EXT
QUERY_
RESULT_
EXT
R8
R8I
R8UI
R8_EXT
R8_
SNORM
R11F_
G11F_
B10F
R16F
R16F_
EXT
R16I
R16UI
R32F
R32F_
EXT
R32I
R32UI
RASTERIZER_
DISCARD
READ_
BUFFER
READ_
FRAMEBUFFER
READ_
FRAMEBUFFER_
BINDING
READ_
ONLY
READ_
WRITE
RED
RED_
BITS
RED_
INTEGER
REFERENCED_
BY_
COMPUTE_
SHADER
REFERENCED_
BY_
FRAGMENT_
SHADER
REFERENCED_
BY_
VERTEX_
SHADER
RENDERBUFFER
RENDERBUFFER_
ALPHA_
SIZE
RENDERBUFFER_
BINDING
RENDERBUFFER_
BLUE_
SIZE
RENDERBUFFER_
DEPTH_
SIZE
RENDERBUFFER_
GREEN_
SIZE
RENDERBUFFER_
HEIGHT
RENDERBUFFER_
INTERNAL_
FORMAT
RENDERBUFFER_
RED_
SIZE
RENDERBUFFER_
SAMPLES
RENDERBUFFER_
STENCIL_
SIZE
RENDERBUFFER_
WIDTH
RENDERER
REPEAT
REPLACE
REQUIRED_
TEXTURE_
IMAGE_
UNITS_
OES
RG
RG8
RG8I
RG8UI
RG8_EXT
RG8_
SNORM
RG16F
RG16F_
EXT
RG16I
RG16UI
RG32F
RG32F_
EXT
RG32I
RG32UI
RGB
RGB8
RGB5_A1
RGB8I
RGB8UI
RGB8_
SNORM
RGB9_E5
RGB10_
A2
RGB10_
A2UI
RGB10_
A2_
EXT
RGB10_
EXT
RGB16F
RGB16F_
EXT
RGB16I
RGB16UI
RGB32F
RGB32F_
EXT
RGB32I
RGB32UI
RGB565
RGBA
RGBA4
RGBA8
RGBA8I
RGBA8UI
RGBA8_
SNORM
RGBA16F
RGBA16F_
EXT
RGBA16I
RGBA16UI
RGBA32F
RGBA32F_
EXT
RGBA32I
RGBA32UI
RGBA_
INTEGER
RGB_
INTEGER
RG_
INTEGER
SAMPLER
SAMPLER_
2D
SAMPLER_
2D_
ARRAY
SAMPLER_
2D_
ARRAY_
SHADOW
SAMPLER_
2D_
MULTISAMPLE
SAMPLER_
2D_
SHADOW
SAMPLER_
3D
SAMPLER_
BINDING
SAMPLER_
CUBE
SAMPLER_
CUBE_
SHADOW
SAMPLER_
EXTERNAL_
OES
SAMPLER_
KHR
SAMPLES
SAMPLE_
ALPHA_
TO_
COVERAGE
SAMPLE_
BUFFERS
SAMPLE_
COVERAGE
SAMPLE_
COVERAGE_
INVERT
SAMPLE_
COVERAGE_
VALUE
SAMPLE_
MASK
SAMPLE_
MASK_
VALUE
SAMPLE_
POSITION
SCISSOR_
BOX
SCISSOR_
TEST
SCREEN_
KHR
SEPARATE_
ATTRIBS
SHADER
SHADER_
BINARY_
FORMATS
SHADER_
COMPILER
SHADER_
IMAGE_
ACCESS_
BARRIER_
BIT
SHADER_
KHR
SHADER_
PIXEL_
LOCAL_
STORAGE_
EXT
SHADER_
SOURCE_
LENGTH
SHADER_
STORAGE_
BARRIER_
BIT
SHADER_
STORAGE_
BLOCK
SHADER_
STORAGE_
BUFFER
SHADER_
STORAGE_
BUFFER_
BINDING
SHADER_
STORAGE_
BUFFER_
OFFSET_
ALIGNMENT
SHADER_
STORAGE_
BUFFER_
SIZE
SHADER_
STORAGE_
BUFFER_
START
SHADER_
TYPE
SHADING_
LANGUAGE_
VERSION
SHORT
SIGNALED
SIGNED_
NORMALIZED
SOFTLIGHT_
KHR
SRC_
ALPHA
SRC_
ALPHA_
SATURATE
SRC_
COLOR
SRGB
SRGB8
SRGB8_
ALPH
A8
STACK_
OVERFLOW
STACK_
OVERFLOW_
KHR
STACK_
UNDERFLOW
STACK_
UNDERFLOW_
KHR
STATIC_
COPY
STATIC_
DRAW
STATIC_
READ
STENCIL
STENCIL_
ATTACHMENT
STENCIL_
BACK_
FAIL
STENCIL_
BACK_
FUNC
STENCIL_
BACK_
PASS_
DEPTH_
FAIL
STENCIL_
BACK_
PASS_
DEPTH_
PASS
STENCIL_
BACK_
REF
STENCIL_
BACK_
VALUE_
MASK
STENCIL_
BACK_
WRITEMASK
STENCIL_
BITS
STENCIL_
BUFFER_
BIT
STENCIL_
BUFFER_
BIT0_
QCOM
STENCIL_
BUFFER_
BIT1_
QCOM
STENCIL_
BUFFER_
BIT2_
QCOM
STENCIL_
BUFFER_
BIT3_
QCOM
STENCIL_
BUFFER_
BIT4_
QCOM
STENCIL_
BUFFER_
BIT5_
QCOM
STENCIL_
BUFFER_
BIT6_
QCOM
STENCIL_
BUFFER_
BIT7_
QCOM
STENCIL_
CLEAR_
VALUE
STENCIL_
FAIL
STENCIL_
FUNC
STENCIL_
INDEX
STENCIL_
INDE
X8
STENCIL_
PASS_
DEPTH_
FAIL
STENCIL_
PASS_
DEPTH_
PASS
STENCIL_
REF
STENCIL_
TEST
STENCIL_
VALUE_
MASK
STENCIL_
WRITEMASK
STREAM_
COPY
STREAM_
DRAW
STREAM_
READ
SUBPIXEL_
BITS
SYNC_
CONDITION
SYNC_
FENCE
SYNC_
FLAGS
SYNC_
FLUSH_
COMMANDS_
BIT
SYNC_
GPU_
COMMANDS_
COMPLETE
SYNC_
STATUS
TEXTURE
TEXTUR
E0
TEXTUR
E1
TEXTUR
E2
TEXTUR
E3
TEXTUR
E4
TEXTUR
E5
TEXTUR
E6
TEXTUR
E7
TEXTUR
E8
TEXTUR
E9
TEXTUR
E10
TEXTUR
E11
TEXTUR
E12
TEXTUR
E13
TEXTUR
E14
TEXTUR
E15
TEXTUR
E16
TEXTUR
E17
TEXTUR
E18
TEXTUR
E19
TEXTUR
E20
TEXTUR
E21
TEXTUR
E22
TEXTUR
E23
TEXTUR
E24
TEXTUR
E25
TEXTUR
E26
TEXTUR
E27
TEXTUR
E28
TEXTUR
E29
TEXTUR
E30
TEXTUR
E31
TEXTURE_
2D
TEXTURE_
2D_
ARRAY
TEXTURE_
2D_
MULTISAMPLE
TEXTURE_
3D
TEXTURE_
ALPHA_
SIZE
TEXTURE_
ALPHA_
TYPE
TEXTURE_
BASE_
LEVEL
TEXTURE_
BINDING_
2D
TEXTURE_
BINDING_
2D_
ARRAY
TEXTURE_
BINDING_
2D_
MULTISAMPLE
TEXTURE_
BINDING_
3D
TEXTURE_
BINDING_
CUBE_
MAP
TEXTURE_
BINDING_
EXTERNAL_
OES
TEXTURE_
BLUE_
SIZE
TEXTURE_
BLUE_
TYPE
TEXTURE_
COMPARE_
FUNC
TEXTURE_
COMPARE_
MODE
TEXTURE_
COMPRESSED
TEXTURE_
CUBE_
MAP
TEXTURE_
CUBE_
MAP_
NEGATIVE_
X
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Y
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Z
TEXTURE_
CUBE_
MAP_
POSITIVE_
X
TEXTURE_
CUBE_
MAP_
POSITIVE_
Y
TEXTURE_
CUBE_
MAP_
POSITIVE_
Z
TEXTURE_
DEPTH
TEXTURE_
DEPTH_
SIZE
TEXTURE_
DEPTH_
TYPE
TEXTURE_
EXTERNAL_
OES
TEXTURE_
FETCH_
BARRIER_
BIT
TEXTURE_
FIXED_
SAMPLE_
LOCATIONS
TEXTURE_
GREEN_
SIZE
TEXTURE_
GREEN_
TYPE
TEXTURE_
HEIGHT
TEXTURE_
IMMUTABLE_
FORMAT
TEXTURE_
IMMUTABLE_
FORMAT_
EXT
TEXTURE_
IMMUTABLE_
LEVELS
TEXTURE_
INTERNAL_
FORMAT
TEXTURE_
MAG_
FILTER
TEXTURE_
MAX_
ANISOTROPY_
EXT
TEXTURE_
MAX_
LEVEL
TEXTURE_
MAX_
LOD
TEXTURE_
MIN_
FILTER
TEXTURE_
MIN_
LOD
TEXTURE_
RED_
SIZE
TEXTURE_
RED_
TYPE
TEXTURE_
SAMPLES
TEXTURE_
SHARED_
SIZE
TEXTURE_
STENCIL_
SIZE
TEXTURE_
SWIZZLE_
A
TEXTURE_
SWIZZLE_
B
TEXTURE_
SWIZZLE_
G
TEXTURE_
SWIZZLE_
R
TEXTURE_
UPDATE_
BARRIER_
BIT
TEXTURE_
USAGE_
ANGLE
TEXTURE_
WIDTH
TEXTURE_
WRAP_
R
TEXTURE_
WRAP_
S
TEXTURE_
WRAP_
T
TIMEOUT_
EXPIRED
TIMEOUT_
IGNORED
TIMESTAMP_
EXT
TIME_
ELAPSED_
EXT
TOP_
LEVEL_
ARRAY_
SIZE
TOP_
LEVEL_
ARRAY_
STRIDE
TRANSFORM_
FEEDBACK
TRANSFORM_
FEEDBACK_
ACTIVE
TRANSFORM_
FEEDBACK_
BARRIER_
BIT
TRANSFORM_
FEEDBACK_
BINDING
TRANSFORM_
FEEDBACK_
BUFFER
TRANSFORM_
FEEDBACK_
BUFFER_
BINDING
TRANSFORM_
FEEDBACK_
BUFFER_
MODE
TRANSFORM_
FEEDBACK_
BUFFER_
SIZE
TRANSFORM_
FEEDBACK_
BUFFER_
START
TRANSFORM_
FEEDBACK_
PAUSED
TRANSFORM_
FEEDBACK_
PRIMITIVES_
WRITTEN
TRANSFORM_
FEEDBACK_
VARYING
TRANSFORM_
FEEDBACK_
VARYINGS
TRANSFORM_
FEEDBACK_
VARYING_
MAX_
LENGTH
TRIANGLES
TRIANGLE_
FAN
TRIANGLE_
STRIP
TRUE
TYPE
UNIFORM
UNIFORM_
ARRAY_
STRIDE
UNIFORM_
BARRIER_
BIT
UNIFORM_
BLOCK
UNIFORM_
BLOCK_
ACTIVE_
UNIFORMS
UNIFORM_
BLOCK_
ACTIVE_
UNIFORM_
INDICES
UNIFORM_
BLOCK_
BINDING
UNIFORM_
BLOCK_
DATA_
SIZE
UNIFORM_
BLOCK_
INDEX
UNIFORM_
BLOCK_
NAME_
LENGTH
UNIFORM_
BLOCK_
REFERENCED_
BY_
FRAGMENT_
SHADER
UNIFORM_
BLOCK_
REFERENCED_
BY_
VERTEX_
SHADER
UNIFORM_
BUFFER
UNIFORM_
BUFFER_
BINDING
UNIFORM_
BUFFER_
OFFSET_
ALIGNMENT
UNIFORM_
BUFFER_
SIZE
UNIFORM_
BUFFER_
START
UNIFORM_
IS_
ROW_
MAJOR
UNIFORM_
MATRIX_
STRIDE
UNIFORM_
NAME_
LENGTH
UNIFORM_
OFFSET
UNIFORM_
SIZE
UNIFORM_
TYPE
UNPACK_
ALIGNMENT
UNPACK_
IMAGE_
HEIGHT
UNPACK_
ROW_
LENGTH
UNPACK_
SKIP_
IMAGES
UNPACK_
SKIP_
PIXELS
UNPACK_
SKIP_
ROWS
UNSIGNALED
UNSIGNED_
BYTE
UNSIGNED_
INT
UNSIGNED_
INT_
2_
10_
10_
10_
REV
UNSIGNED_
INT_
5_
9_
9_
9_
REV
UNSIGNED_
INT_
10F_
11F_
11F_
REV
UNSIGNED_
INT_
24_
8
UNSIGNED_
INT_
ATOMIC_
COUNTER
UNSIGNED_
INT_
IMAGE_
2D
UNSIGNED_
INT_
IMAGE_
2D_
ARRAY
UNSIGNED_
INT_
IMAGE_
3D
UNSIGNED_
INT_
IMAGE_
CUBE
UNSIGNED_
INT_
SAMPLER_
2D
UNSIGNED_
INT_
SAMPLER_
2D_
ARRAY
UNSIGNED_
INT_
SAMPLER_
2D_
MULTISAMPLE
UNSIGNED_
INT_
SAMPLER_
3D
UNSIGNED_
INT_
SAMPLER_
CUBE
UNSIGNED_
INT_
VEC2
UNSIGNED_
INT_
VEC3
UNSIGNED_
INT_
VEC4
UNSIGNED_
NORMALIZED
UNSIGNED_
SHORT
UNSIGNED_
SHORT_
4_
4_
4_
4
UNSIGNED_
SHORT_
5_
5_
5_
1
UNSIGNED_
SHORT_
5_
6_
5
VALIDATE_
STATUS
VENDOR
VERSION
VERTEX_
ARRAY
VERTEX_
ARRAY_
BINDING
VERTEX_
ARRAY_
KHR
VERTEX_
ATTRIB_
ARRAY_
BARRIER_
BIT
VERTEX_
ATTRIB_
ARRAY_
BUFFER_
BINDING
VERTEX_
ATTRIB_
ARRAY_
DIVISOR
VERTEX_
ATTRIB_
ARRAY_
ENABLED
VERTEX_
ATTRIB_
ARRAY_
INTEGER
VERTEX_
ATTRIB_
ARRAY_
NORMALIZED
VERTEX_
ATTRIB_
ARRAY_
POINTER
VERTEX_
ATTRIB_
ARRAY_
SIZE
VERTEX_
ATTRIB_
ARRAY_
STRIDE
VERTEX_
ATTRIB_
ARRAY_
TYPE
VERTEX_
ATTRIB_
BINDING
VERTEX_
ATTRIB_
RELATIVE_
OFFSET
VERTEX_
BINDING_
BUFFER
VERTEX_
BINDING_
DIVISOR
VERTEX_
BINDING_
OFFSET
VERTEX_
BINDING_
STRIDE
VERTEX_
SHADER
VERTEX_
SHADER_
BIT
VIEWPORT
WAIT_
FAILED
WRITE_
ONLY
ZERO
Functions
§
missing_
fn_
panic
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