Enum egui_glow::shader_version::ShaderVersion

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pub enum ShaderVersion {
    Gl120,
    Gl140,
    Es100,
    Es300,
}
Expand description

Helper for parsing and interpreting the OpenGL shader version.

Variants§

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Gl120

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Gl140

OpenGL 1.4 or later

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Es100

e.g. WebGL1

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Es300

e.g. WebGL2

Implementations§

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impl ShaderVersion

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pub fn get(gl: &Context) -> Self

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pub(crate) fn parse(glsl_ver: &str) -> Self

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pub fn version_declaration(&self) -> &'static str

Goes on top of the shader.

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pub fn is_new_shader_interface(&self) -> bool

If true, use in/out. If false, use varying and gl_FragColor.

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pub fn is_embedded(&self) -> bool

Trait Implementations§

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impl Clone for ShaderVersion

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fn clone(&self) -> ShaderVersion

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderVersion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ShaderVersion

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fn eq(&self, other: &ShaderVersion) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ShaderVersion

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impl Eq for ShaderVersion

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impl StructuralPartialEq for ShaderVersion

Auto Trait Implementations§

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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