Expand description
Menu bar functionality (very basic so far).
Usage:
fn show_menu(ui: &mut egui::Ui) {
use egui::{menu, Button};
menu::bar(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Open").clicked() {
// …
}
});
});
}
Structs§
- What is saved between frames.
- Menu root associated with an Id from a Response
- Stores the state for the context menu.
- Components of menu state, public for advanced usage.
Enums§
Constants§
Functions§
- The menu bar goes well in a
crate::TopBottomPanel::top
, but can also be placed in acrate::Window
. In the latter case you may want to wrap it inFrame
. - Response to secondary clicks (right-clicks) by showing the given menu.
- Returns
true
if the context menu is opened for this widget. - Construct a top level menu in a menu bar. This would be e.g. “File”, “Edit” etc.
- Construct a top level menu with a custom button in a menu bar.
- menu_
image_ button Deprecated Construct a top level menu with an image in a menu bar. This would be e.g. “File”, “Edit” etc. - wrapper for the contents of every menu.
- Build a top level menu with an image button.
- Build a top level menu with a button.
- Construct a nested sub menu in another menu.