Struct egui::context::Repaint

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struct Repaint {
    frame_nr: u64,
    repaint_after: Duration,
    repaint_requests: u32,
    request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>,
    requested_repaint_last_frame: bool,
}
Expand description

Logic related to repainting the ui.

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§frame_nr: u64

The current frame number.

Incremented at the end of each frame.

§repaint_after: Duration

The duration backend will poll for new events, before forcing another egui update even if there’s no new events.

Also used to suppress multiple calls to the repaint callback during the same frame.

§repaint_requests: u32

While positive, keep requesting repaints. Decrement at the end of each frame.

§request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>§requested_repaint_last_frame: bool

Implementations§

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impl Repaint

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fn request_repaint(&mut self)

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fn request_repaint_after(&mut self, after: Duration)

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fn start_frame(&mut self)

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fn end_frame(&mut self) -> Duration

Trait Implementations§

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impl Default for Repaint

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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fn from(t: T) -> T

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fn into(self) -> U

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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