pub type PhysicalDeviceShaderDrawParameterFeatures<'a> = PhysicalDeviceShaderDrawParametersFeatures<'a>;
Aliased Type§
struct PhysicalDeviceShaderDrawParameterFeatures<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_draw_parameters: u32,
pub _marker: PhantomData<&'a ()>,
}
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_draw_parameters: u32
§_marker: PhantomData<&'a ()>
Implementations
Source§impl<'a> PhysicalDeviceShaderDrawParametersFeatures<'a>
impl<'a> PhysicalDeviceShaderDrawParametersFeatures<'a>
pub fn shader_draw_parameters(self, shader_draw_parameters: bool) -> Self
Trait Implementations
Source§impl<'a> Clone for PhysicalDeviceShaderDrawParametersFeatures<'a>
impl<'a> Clone for PhysicalDeviceShaderDrawParametersFeatures<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderDrawParametersFeatures<'a>
fn clone(&self) -> PhysicalDeviceShaderDrawParametersFeatures<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more