Struct ash::vk::definitions::PhysicalDeviceVulkan12Properties
source · #[repr(C)]pub struct PhysicalDeviceVulkan12Properties<'a> {Show 55 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub driver_id: DriverId,
pub driver_name: [c_char; 256],
pub driver_info: [c_char; 256],
pub conformance_version: ConformanceVersion,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
pub max_update_after_bind_descriptors_in_all_pools: u32,
pub shader_uniform_buffer_array_non_uniform_indexing_native: Bool32,
pub shader_sampled_image_array_non_uniform_indexing_native: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing_native: Bool32,
pub shader_storage_image_array_non_uniform_indexing_native: Bool32,
pub shader_input_attachment_array_non_uniform_indexing_native: Bool32,
pub robust_buffer_access_update_after_bind: Bool32,
pub quad_divergent_implicit_lod: Bool32,
pub max_per_stage_descriptor_update_after_bind_samplers: u32,
pub max_per_stage_descriptor_update_after_bind_uniform_buffers: u32,
pub max_per_stage_descriptor_update_after_bind_storage_buffers: u32,
pub max_per_stage_descriptor_update_after_bind_sampled_images: u32,
pub max_per_stage_descriptor_update_after_bind_storage_images: u32,
pub max_per_stage_descriptor_update_after_bind_input_attachments: u32,
pub max_per_stage_update_after_bind_resources: u32,
pub max_descriptor_set_update_after_bind_samplers: u32,
pub max_descriptor_set_update_after_bind_uniform_buffers: u32,
pub max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32,
pub max_descriptor_set_update_after_bind_storage_buffers: u32,
pub max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32,
pub max_descriptor_set_update_after_bind_sampled_images: u32,
pub max_descriptor_set_update_after_bind_storage_images: u32,
pub max_descriptor_set_update_after_bind_input_attachments: u32,
pub supported_depth_resolve_modes: ResolveModeFlags,
pub supported_stencil_resolve_modes: ResolveModeFlags,
pub independent_resolve_none: Bool32,
pub independent_resolve: Bool32,
pub filter_minmax_single_component_formats: Bool32,
pub filter_minmax_image_component_mapping: Bool32,
pub max_timeline_semaphore_value_difference: u64,
pub framebuffer_integer_color_sample_counts: SampleCountFlags,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§driver_id: DriverId
§driver_name: [c_char; 256]
§driver_info: [c_char; 256]
§conformance_version: ConformanceVersion
§denorm_behavior_independence: ShaderFloatControlsIndependence
§rounding_mode_independence: ShaderFloatControlsIndependence
§shader_signed_zero_inf_nan_preserve_float16: Bool32
§shader_signed_zero_inf_nan_preserve_float32: Bool32
§shader_signed_zero_inf_nan_preserve_float64: Bool32
§shader_denorm_preserve_float16: Bool32
§shader_denorm_preserve_float32: Bool32
§shader_denorm_preserve_float64: Bool32
§shader_denorm_flush_to_zero_float16: Bool32
§shader_denorm_flush_to_zero_float32: Bool32
§shader_denorm_flush_to_zero_float64: Bool32
§shader_rounding_mode_rte_float16: Bool32
§shader_rounding_mode_rte_float32: Bool32
§shader_rounding_mode_rte_float64: Bool32
§shader_rounding_mode_rtz_float16: Bool32
§shader_rounding_mode_rtz_float32: Bool32
§shader_rounding_mode_rtz_float64: Bool32
§max_update_after_bind_descriptors_in_all_pools: u32
§shader_uniform_buffer_array_non_uniform_indexing_native: Bool32
§shader_sampled_image_array_non_uniform_indexing_native: Bool32
§shader_storage_buffer_array_non_uniform_indexing_native: Bool32
§shader_storage_image_array_non_uniform_indexing_native: Bool32
§shader_input_attachment_array_non_uniform_indexing_native: Bool32
§robust_buffer_access_update_after_bind: Bool32
§quad_divergent_implicit_lod: Bool32
§max_per_stage_descriptor_update_after_bind_samplers: u32
§max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
§max_per_stage_descriptor_update_after_bind_storage_buffers: u32
§max_per_stage_descriptor_update_after_bind_sampled_images: u32
§max_per_stage_descriptor_update_after_bind_storage_images: u32
§max_per_stage_descriptor_update_after_bind_input_attachments: u32
§max_per_stage_update_after_bind_resources: u32
§max_descriptor_set_update_after_bind_samplers: u32
§max_descriptor_set_update_after_bind_uniform_buffers: u32
§max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
§max_descriptor_set_update_after_bind_storage_buffers: u32
§max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
§max_descriptor_set_update_after_bind_sampled_images: u32
§max_descriptor_set_update_after_bind_storage_images: u32
§max_descriptor_set_update_after_bind_input_attachments: u32
§supported_depth_resolve_modes: ResolveModeFlags
§supported_stencil_resolve_modes: ResolveModeFlags
§independent_resolve_none: Bool32
§independent_resolve: Bool32
§filter_minmax_single_component_formats: Bool32
§filter_minmax_image_component_mapping: Bool32
§max_timeline_semaphore_value_difference: u64
§framebuffer_integer_color_sample_counts: SampleCountFlags
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceVulkan12Properties<'a>
impl<'a> PhysicalDeviceVulkan12Properties<'a>
pub fn driver_id(self, driver_id: DriverId) -> Self
pub fn driver_name( self, driver_name: &CStr, ) -> Result<Self, CStrTooLargeForStaticArray>
pub fn driver_name_as_c_str(&self) -> Result<&CStr, FromBytesUntilNulError>
pub fn driver_info( self, driver_info: &CStr, ) -> Result<Self, CStrTooLargeForStaticArray>
pub fn driver_info_as_c_str(&self) -> Result<&CStr, FromBytesUntilNulError>
pub fn conformance_version( self, conformance_version: ConformanceVersion, ) -> Self
pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self
pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self
pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self
pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self
pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self
pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self
pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self
pub fn max_update_after_bind_descriptors_in_all_pools( self, max_update_after_bind_descriptors_in_all_pools: u32, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, shader_uniform_buffer_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing_native( self, shader_sampled_image_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, shader_storage_buffer_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing_native( self, shader_storage_image_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing_native( self, shader_input_attachment_array_non_uniform_indexing_native: bool, ) -> Self
pub fn robust_buffer_access_update_after_bind( self, robust_buffer_access_update_after_bind: bool, ) -> Self
pub fn quad_divergent_implicit_lod( self, quad_divergent_implicit_lod: bool, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_samplers( self, max_per_stage_descriptor_update_after_bind_samplers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, max_per_stage_descriptor_update_after_bind_uniform_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, max_per_stage_descriptor_update_after_bind_storage_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, max_per_stage_descriptor_update_after_bind_sampled_images: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, max_per_stage_descriptor_update_after_bind_storage_images: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, max_per_stage_descriptor_update_after_bind_input_attachments: u32, ) -> Self
pub fn max_per_stage_update_after_bind_resources( self, max_per_stage_update_after_bind_resources: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_samplers( self, max_descriptor_set_update_after_bind_samplers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, max_descriptor_set_update_after_bind_uniform_buffers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers( self, max_descriptor_set_update_after_bind_storage_buffers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_sampled_images( self, max_descriptor_set_update_after_bind_sampled_images: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_images( self, max_descriptor_set_update_after_bind_storage_images: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_input_attachments( self, max_descriptor_set_update_after_bind_input_attachments: u32, ) -> Self
pub fn supported_depth_resolve_modes( self, supported_depth_resolve_modes: ResolveModeFlags, ) -> Self
pub fn supported_stencil_resolve_modes( self, supported_stencil_resolve_modes: ResolveModeFlags, ) -> Self
pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self
pub fn independent_resolve(self, independent_resolve: bool) -> Self
pub fn filter_minmax_single_component_formats( self, filter_minmax_single_component_formats: bool, ) -> Self
pub fn filter_minmax_image_component_mapping( self, filter_minmax_image_component_mapping: bool, ) -> Self
pub fn max_timeline_semaphore_value_difference( self, max_timeline_semaphore_value_difference: u64, ) -> Self
pub fn framebuffer_integer_color_sample_counts( self, framebuffer_integer_color_sample_counts: SampleCountFlags, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceVulkan12Properties<'a>
impl<'a> Clone for PhysicalDeviceVulkan12Properties<'a>
source§fn clone(&self) -> PhysicalDeviceVulkan12Properties<'a>
fn clone(&self) -> PhysicalDeviceVulkan12Properties<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PhysicalDeviceVulkan12Properties<'_>
impl Debug for PhysicalDeviceVulkan12Properties<'_>
source§impl Default for PhysicalDeviceVulkan12Properties<'_>
impl Default for PhysicalDeviceVulkan12Properties<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceVulkan12Properties<'a>
impl<'a> TaggedStructure for PhysicalDeviceVulkan12Properties<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES
impl<'a> Copy for PhysicalDeviceVulkan12Properties<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceVulkan12Properties<'_>
impl Send for PhysicalDeviceVulkan12Properties<'_>
impl Sync for PhysicalDeviceVulkan12Properties<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12Properties<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12Properties<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12Properties<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12Properties<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more