Struct ash::vk::definitions::PhysicalDeviceVulkan12Features
source · #[repr(C)]pub struct PhysicalDeviceVulkan12Features<'a> {Show 50 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub sampler_mirror_clamp_to_edge: Bool32,
pub draw_indirect_count: Bool32,
pub storage_buffer8_bit_access: Bool32,
pub uniform_and_storage_buffer8_bit_access: Bool32,
pub storage_push_constant8: Bool32,
pub shader_buffer_int64_atomics: Bool32,
pub shader_shared_int64_atomics: Bool32,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
pub descriptor_indexing: Bool32,
pub shader_input_attachment_array_dynamic_indexing: Bool32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32,
pub shader_uniform_buffer_array_non_uniform_indexing: Bool32,
pub shader_sampled_image_array_non_uniform_indexing: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_image_array_non_uniform_indexing: Bool32,
pub shader_input_attachment_array_non_uniform_indexing: Bool32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32,
pub descriptor_binding_uniform_buffer_update_after_bind: Bool32,
pub descriptor_binding_sampled_image_update_after_bind: Bool32,
pub descriptor_binding_storage_image_update_after_bind: Bool32,
pub descriptor_binding_storage_buffer_update_after_bind: Bool32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32,
pub descriptor_binding_update_unused_while_pending: Bool32,
pub descriptor_binding_partially_bound: Bool32,
pub descriptor_binding_variable_descriptor_count: Bool32,
pub runtime_descriptor_array: Bool32,
pub sampler_filter_minmax: Bool32,
pub scalar_block_layout: Bool32,
pub imageless_framebuffer: Bool32,
pub uniform_buffer_standard_layout: Bool32,
pub shader_subgroup_extended_types: Bool32,
pub separate_depth_stencil_layouts: Bool32,
pub host_query_reset: Bool32,
pub timeline_semaphore: Bool32,
pub buffer_device_address: Bool32,
pub buffer_device_address_capture_replay: Bool32,
pub buffer_device_address_multi_device: Bool32,
pub vulkan_memory_model: Bool32,
pub vulkan_memory_model_device_scope: Bool32,
pub vulkan_memory_model_availability_visibility_chains: Bool32,
pub shader_output_viewport_index: Bool32,
pub shader_output_layer: Bool32,
pub subgroup_broadcast_dynamic_id: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§sampler_mirror_clamp_to_edge: Bool32
§draw_indirect_count: Bool32
§storage_buffer8_bit_access: Bool32
§uniform_and_storage_buffer8_bit_access: Bool32
§storage_push_constant8: Bool32
§shader_buffer_int64_atomics: Bool32
§shader_float16: Bool32
§shader_int8: Bool32
§descriptor_indexing: Bool32
§shader_input_attachment_array_dynamic_indexing: Bool32
§shader_uniform_texel_buffer_array_dynamic_indexing: Bool32
§shader_storage_texel_buffer_array_dynamic_indexing: Bool32
§shader_uniform_buffer_array_non_uniform_indexing: Bool32
§shader_sampled_image_array_non_uniform_indexing: Bool32
§shader_storage_buffer_array_non_uniform_indexing: Bool32
§shader_storage_image_array_non_uniform_indexing: Bool32
§shader_input_attachment_array_non_uniform_indexing: Bool32
§shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32
§shader_storage_texel_buffer_array_non_uniform_indexing: Bool32
§descriptor_binding_uniform_buffer_update_after_bind: Bool32
§descriptor_binding_sampled_image_update_after_bind: Bool32
§descriptor_binding_storage_image_update_after_bind: Bool32
§descriptor_binding_storage_buffer_update_after_bind: Bool32
§descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32
§descriptor_binding_storage_texel_buffer_update_after_bind: Bool32
§descriptor_binding_update_unused_while_pending: Bool32
§descriptor_binding_partially_bound: Bool32
§descriptor_binding_variable_descriptor_count: Bool32
§runtime_descriptor_array: Bool32
§sampler_filter_minmax: Bool32
§scalar_block_layout: Bool32
§imageless_framebuffer: Bool32
§uniform_buffer_standard_layout: Bool32
§shader_subgroup_extended_types: Bool32
§separate_depth_stencil_layouts: Bool32
§host_query_reset: Bool32
§timeline_semaphore: Bool32
§buffer_device_address: Bool32
§buffer_device_address_capture_replay: Bool32
§buffer_device_address_multi_device: Bool32
§vulkan_memory_model: Bool32
§vulkan_memory_model_device_scope: Bool32
§vulkan_memory_model_availability_visibility_chains: Bool32
§shader_output_viewport_index: Bool32
§shader_output_layer: Bool32
§subgroup_broadcast_dynamic_id: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceVulkan12Features<'a>
impl<'a> PhysicalDeviceVulkan12Features<'a>
pub fn sampler_mirror_clamp_to_edge( self, sampler_mirror_clamp_to_edge: bool, ) -> Self
pub fn draw_indirect_count(self, draw_indirect_count: bool) -> Self
pub fn storage_buffer8_bit_access( self, storage_buffer8_bit_access: bool, ) -> Self
pub fn uniform_and_storage_buffer8_bit_access( self, uniform_and_storage_buffer8_bit_access: bool, ) -> Self
pub fn storage_push_constant8(self, storage_push_constant8: bool) -> Self
pub fn shader_buffer_int64_atomics( self, shader_buffer_int64_atomics: bool, ) -> Self
pub fn shader_float16(self, shader_float16: bool) -> Self
pub fn shader_int8(self, shader_int8: bool) -> Self
pub fn descriptor_indexing(self, descriptor_indexing: bool) -> Self
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
pub fn sampler_filter_minmax(self, sampler_filter_minmax: bool) -> Self
pub fn scalar_block_layout(self, scalar_block_layout: bool) -> Self
pub fn imageless_framebuffer(self, imageless_framebuffer: bool) -> Self
pub fn uniform_buffer_standard_layout( self, uniform_buffer_standard_layout: bool, ) -> Self
pub fn shader_subgroup_extended_types( self, shader_subgroup_extended_types: bool, ) -> Self
pub fn separate_depth_stencil_layouts( self, separate_depth_stencil_layouts: bool, ) -> Self
pub fn host_query_reset(self, host_query_reset: bool) -> Self
pub fn timeline_semaphore(self, timeline_semaphore: bool) -> Self
pub fn buffer_device_address(self, buffer_device_address: bool) -> Self
pub fn buffer_device_address_capture_replay( self, buffer_device_address_capture_replay: bool, ) -> Self
pub fn buffer_device_address_multi_device( self, buffer_device_address_multi_device: bool, ) -> Self
pub fn vulkan_memory_model(self, vulkan_memory_model: bool) -> Self
pub fn vulkan_memory_model_device_scope( self, vulkan_memory_model_device_scope: bool, ) -> Self
pub fn vulkan_memory_model_availability_visibility_chains( self, vulkan_memory_model_availability_visibility_chains: bool, ) -> Self
pub fn shader_output_viewport_index( self, shader_output_viewport_index: bool, ) -> Self
pub fn shader_output_layer(self, shader_output_layer: bool) -> Self
pub fn subgroup_broadcast_dynamic_id( self, subgroup_broadcast_dynamic_id: bool, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceVulkan12Features<'a>
impl<'a> Clone for PhysicalDeviceVulkan12Features<'a>
source§fn clone(&self) -> PhysicalDeviceVulkan12Features<'a>
fn clone(&self) -> PhysicalDeviceVulkan12Features<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceVulkan12Features<'a>
impl<'a> Debug for PhysicalDeviceVulkan12Features<'a>
source§impl Default for PhysicalDeviceVulkan12Features<'_>
impl Default for PhysicalDeviceVulkan12Features<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceVulkan12Features<'a>
impl<'a> TaggedStructure for PhysicalDeviceVulkan12Features<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_VULKAN_1_2_FEATURES
impl<'a> Copy for PhysicalDeviceVulkan12Features<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceVulkan12Features<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceVulkan12Features<'_>
impl Send for PhysicalDeviceVulkan12Features<'_>
impl Sync for PhysicalDeviceVulkan12Features<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12Features<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12Features<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12Features<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12Features<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)