#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_sm_builtins: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_sm_builtins: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
pub fn shader_sm_builtins(self, shader_sm_builtins: bool) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> Debug for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
source§impl Default for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
impl Default for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
impl<'a> Copy for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
impl Send for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
impl Sync for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> Unpin for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more