#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2FeaturesKHR<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float_controls2: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_float_controls2: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
pub fn shader_float_controls2(self, shader_float_controls2: bool) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
source§fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> Debug for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
source§impl<'a> TaggedStructure for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR
impl<'a> Copy for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFloatControls2FeaturesKHR<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFloatControls2FeaturesKHR<'_>
impl Send for PhysicalDeviceShaderFloatControls2FeaturesKHR<'_>
impl Sync for PhysicalDeviceShaderFloatControls2FeaturesKHR<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> Unpin for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more