#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a> {Show 15 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_float16_atomics: Bool32,
pub shader_buffer_float16_atomic_add: Bool32,
pub shader_buffer_float16_atomic_min_max: Bool32,
pub shader_buffer_float32_atomic_min_max: Bool32,
pub shader_buffer_float64_atomic_min_max: Bool32,
pub shader_shared_float16_atomics: Bool32,
pub shader_shared_float16_atomic_add: Bool32,
pub shader_shared_float16_atomic_min_max: Bool32,
pub shader_shared_float32_atomic_min_max: Bool32,
pub shader_shared_float64_atomic_min_max: Bool32,
pub shader_image_float32_atomic_min_max: Bool32,
pub sparse_image_float32_atomic_min_max: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_buffer_float16_atomics: Bool32
§shader_buffer_float16_atomic_add: Bool32
§shader_buffer_float16_atomic_min_max: Bool32
§shader_buffer_float32_atomic_min_max: Bool32
§shader_buffer_float64_atomic_min_max: Bool32
§shader_image_float32_atomic_min_max: Bool32
§sparse_image_float32_atomic_min_max: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
pub fn shader_buffer_float16_atomics( self, shader_buffer_float16_atomics: bool, ) -> Self
pub fn shader_buffer_float16_atomic_add( self, shader_buffer_float16_atomic_add: bool, ) -> Self
pub fn shader_buffer_float16_atomic_min_max( self, shader_buffer_float16_atomic_min_max: bool, ) -> Self
pub fn shader_buffer_float32_atomic_min_max( self, shader_buffer_float32_atomic_min_max: bool, ) -> Self
pub fn shader_buffer_float64_atomic_min_max( self, shader_buffer_float64_atomic_min_max: bool, ) -> Self
pub fn shader_image_float32_atomic_min_max( self, shader_image_float32_atomic_min_max: bool, ) -> Self
pub fn sparse_image_float32_atomic_min_max( self, sparse_image_float32_atomic_min_max: bool, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> Debug for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
source§impl<'a> TaggedStructure for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT
impl<'a> Copy for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'_>
impl Send for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'_>
impl Sync for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> Unpin for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)