#[repr(C)]pub struct PhysicalDeviceRayTracingPipelinePropertiesKHR<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_group_handle_size: u32,
pub max_ray_recursion_depth: u32,
pub max_shader_group_stride: u32,
pub shader_group_base_alignment: u32,
pub shader_group_handle_capture_replay_size: u32,
pub max_ray_dispatch_invocation_count: u32,
pub shader_group_handle_alignment: u32,
pub max_ray_hit_attribute_size: u32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_group_handle_size: u32
§max_ray_recursion_depth: u32
§max_shader_group_stride: u32
§shader_group_base_alignment: u32
§shader_group_handle_capture_replay_size: u32
§max_ray_dispatch_invocation_count: u32
§shader_group_handle_alignment: u32
§max_ray_hit_attribute_size: u32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
pub fn shader_group_handle_size(self, shader_group_handle_size: u32) -> Self
pub fn max_ray_recursion_depth(self, max_ray_recursion_depth: u32) -> Self
pub fn max_shader_group_stride(self, max_shader_group_stride: u32) -> Self
pub fn shader_group_base_alignment( self, shader_group_base_alignment: u32, ) -> Self
pub fn shader_group_handle_capture_replay_size( self, shader_group_handle_capture_replay_size: u32, ) -> Self
pub fn max_ray_dispatch_invocation_count( self, max_ray_dispatch_invocation_count: u32, ) -> Self
pub fn shader_group_handle_alignment( self, shader_group_handle_alignment: u32, ) -> Self
pub fn max_ray_hit_attribute_size(self, max_ray_hit_attribute_size: u32) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> Clone for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
source§fn clone(&self) -> PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
fn clone(&self) -> PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> Debug for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
source§impl<'a> TaggedStructure for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> TaggedStructure for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR
impl<'a> Copy for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceRayTracingPipelinePropertiesKHR<'_>
impl Send for PhysicalDeviceRayTracingPipelinePropertiesKHR<'_>
impl Sync for PhysicalDeviceRayTracingPipelinePropertiesKHR<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> Unpin for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
impl<'a> UnwindSafe for PhysicalDeviceRayTracingPipelinePropertiesKHR<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more