Struct ash::vk::definitions::PhysicalDeviceMeshShaderFeaturesNV
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§task_shader: Bool32
§mesh_shader: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> PhysicalDeviceMeshShaderFeaturesNV<'a>
pub fn task_shader(self, task_shader: bool) -> Self
pub fn mesh_shader(self, mesh_shader: bool) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Clone for PhysicalDeviceMeshShaderFeaturesNV<'a>
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV<'a>
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Debug for PhysicalDeviceMeshShaderFeaturesNV<'a>
source§impl Default for PhysicalDeviceMeshShaderFeaturesNV<'_>
impl Default for PhysicalDeviceMeshShaderFeaturesNV<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> TaggedStructure for PhysicalDeviceMeshShaderFeaturesNV<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV
impl<'a> Copy for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesNV<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceMeshShaderFeaturesNV<'_>
impl Send for PhysicalDeviceMeshShaderFeaturesNV<'_>
impl Sync for PhysicalDeviceMeshShaderFeaturesNV<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)