Struct ash::vk::definitions::PhysicalDeviceMeshShaderFeaturesEXT
source · #[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesEXT<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
pub multiview_mesh_shader: Bool32,
pub primitive_fragment_shading_rate_mesh_shader: Bool32,
pub mesh_shader_queries: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§task_shader: Bool32
§mesh_shader: Bool32
§multiview_mesh_shader: Bool32
§primitive_fragment_shading_rate_mesh_shader: Bool32
§mesh_shader_queries: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> PhysicalDeviceMeshShaderFeaturesEXT<'a>
pub fn task_shader(self, task_shader: bool) -> Self
pub fn mesh_shader(self, mesh_shader: bool) -> Self
pub fn multiview_mesh_shader(self, multiview_mesh_shader: bool) -> Self
pub fn primitive_fragment_shading_rate_mesh_shader( self, primitive_fragment_shading_rate_mesh_shader: bool, ) -> Self
pub fn mesh_shader_queries(self, mesh_shader_queries: bool) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> Clone for PhysicalDeviceMeshShaderFeaturesEXT<'a>
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT<'a>
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> Debug for PhysicalDeviceMeshShaderFeaturesEXT<'a>
source§impl Default for PhysicalDeviceMeshShaderFeaturesEXT<'_>
impl Default for PhysicalDeviceMeshShaderFeaturesEXT<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> TaggedStructure for PhysicalDeviceMeshShaderFeaturesEXT<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT
impl<'a> Copy for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesEXT<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceMeshShaderFeaturesEXT<'_>
impl Send for PhysicalDeviceMeshShaderFeaturesEXT<'_>
impl Sync for PhysicalDeviceMeshShaderFeaturesEXT<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderFeaturesEXT<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more