#[repr(C)]pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a> {Show 34 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub extended_dynamic_state3_tessellation_domain_origin: Bool32,
pub extended_dynamic_state3_depth_clamp_enable: Bool32,
pub extended_dynamic_state3_polygon_mode: Bool32,
pub extended_dynamic_state3_rasterization_samples: Bool32,
pub extended_dynamic_state3_sample_mask: Bool32,
pub extended_dynamic_state3_alpha_to_coverage_enable: Bool32,
pub extended_dynamic_state3_alpha_to_one_enable: Bool32,
pub extended_dynamic_state3_logic_op_enable: Bool32,
pub extended_dynamic_state3_color_blend_enable: Bool32,
pub extended_dynamic_state3_color_blend_equation: Bool32,
pub extended_dynamic_state3_color_write_mask: Bool32,
pub extended_dynamic_state3_rasterization_stream: Bool32,
pub extended_dynamic_state3_conservative_rasterization_mode: Bool32,
pub extended_dynamic_state3_extra_primitive_overestimation_size: Bool32,
pub extended_dynamic_state3_depth_clip_enable: Bool32,
pub extended_dynamic_state3_sample_locations_enable: Bool32,
pub extended_dynamic_state3_color_blend_advanced: Bool32,
pub extended_dynamic_state3_provoking_vertex_mode: Bool32,
pub extended_dynamic_state3_line_rasterization_mode: Bool32,
pub extended_dynamic_state3_line_stipple_enable: Bool32,
pub extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32,
pub extended_dynamic_state3_viewport_w_scaling_enable: Bool32,
pub extended_dynamic_state3_viewport_swizzle: Bool32,
pub extended_dynamic_state3_coverage_to_color_enable: Bool32,
pub extended_dynamic_state3_coverage_to_color_location: Bool32,
pub extended_dynamic_state3_coverage_modulation_mode: Bool32,
pub extended_dynamic_state3_coverage_modulation_table_enable: Bool32,
pub extended_dynamic_state3_coverage_modulation_table: Bool32,
pub extended_dynamic_state3_coverage_reduction_mode: Bool32,
pub extended_dynamic_state3_representative_fragment_test_enable: Bool32,
pub extended_dynamic_state3_shading_rate_image_enable: Bool32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§extended_dynamic_state3_tessellation_domain_origin: Bool32
§extended_dynamic_state3_depth_clamp_enable: Bool32
§extended_dynamic_state3_polygon_mode: Bool32
§extended_dynamic_state3_rasterization_samples: Bool32
§extended_dynamic_state3_sample_mask: Bool32
§extended_dynamic_state3_alpha_to_coverage_enable: Bool32
§extended_dynamic_state3_alpha_to_one_enable: Bool32
§extended_dynamic_state3_logic_op_enable: Bool32
§extended_dynamic_state3_color_blend_enable: Bool32
§extended_dynamic_state3_color_blend_equation: Bool32
§extended_dynamic_state3_color_write_mask: Bool32
§extended_dynamic_state3_rasterization_stream: Bool32
§extended_dynamic_state3_conservative_rasterization_mode: Bool32
§extended_dynamic_state3_extra_primitive_overestimation_size: Bool32
§extended_dynamic_state3_depth_clip_enable: Bool32
§extended_dynamic_state3_sample_locations_enable: Bool32
§extended_dynamic_state3_color_blend_advanced: Bool32
§extended_dynamic_state3_provoking_vertex_mode: Bool32
§extended_dynamic_state3_line_rasterization_mode: Bool32
§extended_dynamic_state3_line_stipple_enable: Bool32
§extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32
§extended_dynamic_state3_viewport_w_scaling_enable: Bool32
§extended_dynamic_state3_viewport_swizzle: Bool32
§extended_dynamic_state3_coverage_to_color_enable: Bool32
§extended_dynamic_state3_coverage_to_color_location: Bool32
§extended_dynamic_state3_coverage_modulation_mode: Bool32
§extended_dynamic_state3_coverage_modulation_table_enable: Bool32
§extended_dynamic_state3_coverage_modulation_table: Bool32
§extended_dynamic_state3_coverage_reduction_mode: Bool32
§extended_dynamic_state3_representative_fragment_test_enable: Bool32
§extended_dynamic_state3_shading_rate_image_enable: Bool32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clamp_enable( self, extended_dynamic_state3_depth_clamp_enable: bool, ) -> Self
pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool, ) -> Self
pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool, ) -> Self
pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool, ) -> Self
pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool, ) -> Self
pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool, ) -> Self
pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool, ) -> Self
pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool, ) -> Self
pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool, ) -> Self
pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool, ) -> Self
pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clip_enable( self, extended_dynamic_state3_depth_clip_enable: bool, ) -> Self
pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool, ) -> Self
pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool, ) -> Self
pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool, ) -> Self
pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clip_negative_one_to_one( self, extended_dynamic_state3_depth_clip_negative_one_to_one: bool, ) -> Self
pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool, ) -> Self
pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool, ) -> Self
pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool, ) -> Self
pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool, ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
source§fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> Debug for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
source§impl<'a> TaggedStructure for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> TaggedStructure for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT
impl<'a> Copy for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'_>
impl Send for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'_>
impl Sync for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> Unpin for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
impl<'a> UnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)